Interactive
When They Get It Wrong
Someone said something about your culture that isn't true.
They got it wrong. You knew it. And you had to decide what to do with knowing.
For the child who has heard someone say something wrong about their culture, religion, or background — and is deciding whether to correct it, ignore it, or do something else.
The Name It First Experience
Someone said something about your culture that is not true. Maybe they did not mean it badly. Maybe they did. Either way, you are the one standing there knowing it is wrong. In When They Get It Wrong, you choose what happens next. Each choice leads somewhere different. Your When They Get It Wrong Page holds what they said, what was true, and what you decided to do. The output is not a lesson in cultural education. It is a named decision you made about your own identity.
You can opt into 30-, 60-, and 90-day check-ins from your account. We recommend you do — the point is to see what changed.
Sample questions
- What do you think the character is feeling when someone says something wrong about their culture — and they're the one who has to decide what to do?
- What would YOU do if someone got something wrong about who you are or where you come from?
- What makes it hard to correct someone about your own identity — even when you know they're wrong?
Research basis
Sue (microaggressions) / Tatum (racial identity development) / Cross (nigrescence theory) / Phinney (ethnic identity and belonging) / Steele (stereotype threat)
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Answer on screen. Your responses save as you go and assemble into your finished document.
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Listen to each question and speak your answer. We capture it. You never touch a keyboard.
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